Fantasy General has a vast array of fantasy characters battling their way across exquisite battlefields to try and save their world from the forces of evil. Each unit under your command has the ability to move a designated number of hexagons on its way to reclaiming an enemy castle for the forces of good. Fantasy General is a turn-based game situated in a high fantasy world. The player can play either a single scenario against a computer or human opponent or a campaign. There are two sides, Good and Evil, each with unique units, though they share unit equivalents.
Was probably the first hex-based strategy game I was able to wrap my head around as a kid, so today’s announcement of fills me with curiosity. Developed by Owned By Gravity and to be published by mostly-serious strategy house Slitherine, it is, once again, a hex-based wargame packed with elves, goblins and wizards. Unlike the original (a fun but scattershot spinoff of the Panzer General series), the devs aim to make this one a little more story-driven and coherent. Below, the debut trailer, plus some footage from a developer live-stream earlier today.The dev-stream below is an interesting watch. After going back and replaying the original Fantasy General, Owned By Gravity found that it didn’t quite live up to their nostalgic image of it.
While still a good strategy game for 1996, time and entropy had filled a lot of the blanks in its design with imagined qualities that they want to represent for real in the sequel. Biggest of which is an increased focus on story and character, with hero units reacting to your story decisions as you make them, and possibly even leaving if they think you’ve strayed too far from their personal path.There will be multiple campaigns, each focused on one of the playable factions.
The first they talked about being the Barbarian faction, described as a blend of Norse and Celtic concepts, with forest-monster friends. They’ll initially be fighting among themselves, but later tussle with the Empire, a vaguely Roman faction that backs up their numbers with undead servants. The game is mission-based, as in the original, with multiple objectives and set-pieces, although multiplayer is of course planned. I’ve got my fingers crossed that they can live up to their own nostalgic vision, and deliver a worthy sequel 23 years later.While there’s no release date on Fantasy General 2: Invasion yet, they are aiming to release the game this year, and are. It also has a.
Definitely one of the best fantasy games ever made, Fantasy Empires is an incredibly addictive fantasy strategy game that combines real-time tactical combat, numerous strategic options, and brilliant graphics and sound effects into an unforgettable gaming experience.Set in the D&D world of Mystara, Fantasy Empires is similar to SSG's Warlords and SSI's earlier Sword of Aragon. Combat is, however, real-time; although the arcade segment will be fairly acceptable to most wargamers who dislike frenetic action games. You begin by creating your character, as well as up to 4 opponents.
Gameplay is split between the strategic map, where you can cast spells, select diplomacy actions, build several structures to train different unit types (similar to Master of Magic), and the close-up tactical view screen where you can see and control your armies in battle. You can also use spys to wreck havoc on your enemies. One of the best features of the game is the 'Dungeon Master' - a computer-controlled wizard who will give you advice and general remarks during the game, in a surprisingly well-done digitalized voice. As in RPGs, your characters and units grow in experience as you progress through the campaign, earning you access to more powerful spells and buildings.Overall, Fantasy Empires is simply a must-play for all fantasy wargamers. My only gripe is that because you must conquer EVERY territory to win the game, later stages can become a long, boring waiting game of attrition. Two thumbs up!Review By HOTUD.
Graega 2014-06-17 1 point DOS versionTo clarify on what Johnnycash SHOULD have written (Because instructions are actually useful): There is a file, 'fantasy.arj', which is a compressed archive. This file contains the game's data, including the install.nfo file. I'm not sure you need to run that however. Using an archival program like WinZIP, you extract the files from fantasy.arj into the same directory. Then copy the fantasy.exe file from the Patched EXE directory and replace the one that was in the archive. Then the game will run in DosBOX; mount the directory, and then run fantasy.exe to play. Use I believe Shift + F11 to slow down DosBOX's emulation so that the game runs at normal speed.